Happy Birthday Jennifer!

One of Jennifer’s gags for years now is that she wanted to get a personal birthday greeting from “Weird Al” Yankovic, since they share a common birth date. This year, I rolled up my sleeves and reached out to the musician, explaining the situation and asked if he could help me out. What should come in the mail today?

Al

BOOM!

It may be a little late, but it still counts, right? So, what do you want for Christmas, Jennifer? *cracks knuckles* A unicorn? The Hope Diamond? Your own private island?

Guns, Games, and… …Misogyny?

My attention was recently brought to one Anita Sarkeesian. Thank you, JB! She’s a YouTube personality, a video gamer, and apparently a vocal feminist. Watch her whole video if you care to, but this link should take you straight to the money line. In case you don’t feel like clicking over, allow me to quote Miss Sarkeesian:

The belief that women are somehow a naturally weaker gender is a deeply engrained, socially constructed myth, which of course is completely false.

BWAHAHAHAHAHAHAAAHHA! I like her. She’s funny. Did you catch that, Jennifer? You have no excuses anymore. That I can do more sit-ups or push-ups than you is not actually a fact, but merely a social construct. You can’t draw my bow? Not so, that’s a myth! And, if I’m carrying more firewood than you? The idea that you can’t carry as much is completely false. In fact, when they’ve had to dumb down the standards for a woman to get into the military, that’s just the patriarchy in action. Granted, I’ve met a few gals that could mop the floor with my happy ass same as I’ve met a few guys that my lovely and girly wife could pound into hamburger meat, but these are the exceptions to the overarching rule that men are naturally stronger than women. Attempting to relabel that fact as a “socially constructed myth” simply does not make it not so.

I don’t want to be too hard on Sarkeesian because between her platitudes and stale talking points she does manage a couple of valid points, and every now and then even teases at even-handedness. However, one could probably make a blogging career tearing apart her screeds line by line. Without doing a full analysis of all her videos, I’ll spitball a summary and call her one of the tragic cases that could be quite the powerful egalitarian if she’d simply drop the stale talking points, buzzwords, and made up BS that’s so popular among modern feminism. Men and women are in fact different and that’s okay. It doesn’t make girls better than boys or boys better than girls. If I thought that women were inferior, I wouldn’t have married one. In fact, women have great power that they derive from sources other than their physical strength. And, I do love me some powerful women!

In the dating world, the shrinking violets never really kept my interest. It sounds mean for me to say that I got bored of them, but facts are facts. One of the big reasons that I was attracted to Jennifer in the first place, and one of the reasons that it’s been working so well for like seventeen years now and I’m still attracted to her is that she’s a powerful woman. Indeed, I’ve been known to say that when the zombies come, I would prefer to be back to back with her over anyone else. In the above linked video, Sarkeesian bitches about the recurring theme of the damsel in distress in video games. Let’s be real though. We men have an inborn desire to save the girl, stemming from eons ago in less civilized times when it was necessary for the survival of the species for the stronger to protect the weaker, and video game designers have been cashing in on that survival drive since there have been video games. Cheap trick? Perhaps. If you dramatized my life into a game, sometimes I’d save Jennifer but other times she’d save me. Most of the time, we’d be working through our challenges together. The thing is, video games aren’t supposed to be realistic. Games play off of fantasy because mundane games would be boring. If you don’t believe me, click that last link and I dare you to enjoy.

Hopefully Birthday Wishes

Jennifer and I have each been fans of “Weird” Al Yankovic’s work since we were children. His original songs are as well executed as they are silly, and I find his parodies to be not only witty, but often more complex and better performed than the originals he’s riffing on. Floating around the house, we have CDs, records, and even cassettes with his name on the label, as we’ve accumulated them over the years. More than once, Jennifer has expressed her desire to get a personal birthday greeting from Yankovic, owing much to the fact that his birthday is the same as hers. I’d very much like to see this happen. Considering yesterday’s release of his video “Lame Claim to Fame,” it seems only appropriate that I mention this now.

She has a very solid lame claim to fame of her own, and the shared birth date in question is just over three months out. We’re not expecting anything fancy here. Yankovic is no doubt a busy man, and nobody is expecting him to show up in a limo in person or anything of the sort, but a simple birthday greeting by mail, phone, or online would make her day and give her a great story that she’d be telling for years. Indeed, she’s never been shy about flying the flag on this lame claim, as she’ll mention it in conversation anytime either the subject of her birthday or Weird Al Yankovic himself, is brought up. Weird Al has a lot of fans that would also like such personal attention, but the vast majority of those don’t share a birthday in common with him. I will likely at least request a signed photo by mail, but I very much doubt that this option will get her a customized greeting. At that, I will ask you, my friends, fans, minions, and flying monkeys, please spread the word. If this message makes it far enough around the internet, perhaps Yankovic will get the message. If anyone out there has some strings they could possibly pull, please do so. Help me to take her lame claim to fame and complete it. Thank you!

My Good Deed for the Year

In past years, our son has kind of lost his mind over summer breaks between school years, and the ensuing fall has been quite a struggle. So, in the last few years, I’ve assigned him projects to complete, not to fill up his break or keep him busy, but to keep the brain active. Two years ago, I had him write a research paper on the Soviet Union. Last summer, he read The Diary of Anne Frank and worked on video editing and digital music composition. This has successfully eased him into the last few school years, so I think we’ll keep doing this until graduation. This year’s project is to learn to design video games and Android development, with the end goal of publishing a downloadable game on Google Play. This assignment came with the disclaimer that I didn’t really know how much work that would entail, and if it turned out to be an unreasonable goal, we would reevaluate and revise if necessary.

This week Teen Bot is taking a video game design class. It’s a workshop offered to local area youth for four days this week for seven hours a day. Yesterday morning, I got up, took him to the grocery store to pack him a lunch, and dropped him off at the community center. I was quite excited for him, and admittedly a little nervous to entrust him to strangers. It’s odd how we as parents do that. I know full well that he’ll soon be an autonomous adult, but I still can’t help but be a little protective. I returned to pick him up in the afternoon, and he was excited to tell me about his day. He used some kind of game design program to make two video games, one of which includes three levels of play. Of course, I’m looking forward to hearing about today’s experiences this afternoon.

As we made our way home, he asked me, “did you see that phone back there?”

“No I didn’t,” I responded, “what and where?”

“There was a smart phone lying in the street right back there,” he said.

Imagining some deprecated piece of junk phone roadkill, I humored him, “do you want me to turn around and go back for it?”

“Yeah, I do,” he said.

So, I turned the truck around, and he pointed out the device in question, lying in the street as he said. As we passed it, it appeared to be intact. I turned around again and instructed him, “I’ll pull up, and you can reach out the door and pick it up.” When he retrieved the phone, we could see that it was an AT&T HTC in a sturdy case with a screen protector. This was clearly someone’s baby, not their beater. I don’t know the HTC models very well, but from the lack of wear, I would say that it was not very old. I figured once we got to the house, I’d try to figure out who it belonged to and reunite it with its owner.

When we got back to the house, Teen Bot began to gather the phone up with his lunch bag and other stuff. I stopped him and said, “why don’t you let me take care of that phone?” I took it back to my desk to try to figure out what to do with it. I thought maybe I’d browse the contacts and see if I could get in touch with a family member of the owner. When I hit the power button, it brought up a lock screen asking for a password. Great. A quick Google search gave a few suggestions on how to hack past the lock out, using a PC and Android exploits. Red flag. I pulled the case off of it to see if there was a serial number or other identifying marking in the battery compartment. Not being familiar with HTC products, it was not immediately clear how to open the battery cover. I put the case back on the phone, wondering what to do next.

And then it rang. The caller ID came up as just a number, evidently not in the contact list. I answered the phone in my friendliest, warmest tone, but there was no reply. “Hello? Hello? I can’t hear you, if you can hear me.” But, there was nothing on the other end: no voice, no background noise, just dead silence. A few minutes later, it rang once more. This time the caller ID read “mamma.” I attempted to answer it again in the same fashion as before, with the same results. When the phone disconnected, mamma began to call it incessantly. When I tried to answer it, I still got nothing. I tried to call the local AT&T store, but I wound up in automated-message, on-hold hell, with the classic, flat, female voice informing me that all customer service representatives were currently helping other customers. There were options that she suggested, but I missed them over the cacophony of mamma calling. “Teen Bot,” I said, “let’s take this phone down to the AT&T store and let them deal with it.”

As we drove the two miles, give or take, to the store, mamma continued to ring the phone, evidently as often as was possible to connect, go to voice mail, disconnect; lather, rinse, repeat. Arriving at the store, I expected them to be very busy after my failed phone call, but they were not. As I came through the door, a sales girl, Suzie or something, diligently approached me, no doubt hoping to score SPIFFs for selling me a new iPhone 5.1sx or Galaxy S23 along with a phat new contract. Before she could say anything, I presented the HTC to her, saying, “I found this laying in the street in my neighborhood, and somebody is going to want it back. Can you make that happen? It rang a couple times, and I tried to answer it, but…” Before I could finish, mamma cut me off as the phone rang yet again.

The sales girl answered it, saying, “this is Suzie at AT&T.” *pause* “I work at the AT&T store on Blank Street.” *pause* “Yes, your phone was just turned in.” *pause* “Blank street.” *pause* “Well it’s here now, and you can come pick it up.”

I lipped “thank you” to her and left. Perhaps this will earn me some Karma points. I have to wonder what the story was on the other side. There weren’t any street rash marks on the phone or case. I can understand that stuff gets dropped by accident, but people are usually more careful with The Expensive New Toy, not that I’m being judgmental toward them. I wonder if they thought their phone had been stolen somehow, and the strange male voice coming from my end was the perpetrator of the crime. I hope not. Rather, I’d like to think that they were thankful to the anonymous stranger who went out of his way to protect their lost valuable property, and see that it was returned in a timely fashion. At the very least, I hope it made for a good story they can tell.

Engrish Can. The Success Fully!

Recently, Teen Bot has picked up a few GameCube games to play on our Wii. If you’re not familiar, Nintendo’s Wii console will natively play GameCube disks, and has four GameCube controller ports under a cover on the top or side of the unit, depending on how it is oriented on your shelf. As he’s been playing these games, his status was mysteriously not saving from the last time he played each game. Upon further reading, it came to my attention that the Wii will not save GameCube game status internally, but requires a GameCube memory card for this function. At the local game scalp shop, I inquired as to whether they stocked any GameCube memory cards, even though I’d found a few options online. They showed me their offering, a 32mb, or 507 “block” card for $9.00. I declined and ordered a 128mb, 2043 “block” card for $11.00 on Amazon Prime. The mailman dropped it off today. The packaging looks like the packaging in the local store, but I actually read the text on it this time.

engrish

So, let’s recap.

1. CAN INDEPENDENT SAVE DIFFERENT KIND OF GAMES

Viva la memory card!

2. SUITABLE FOR WII VERSION GAMES

Of course, we’re not having issues with Wii games, just GameCube games. If it doesn’t work right, you’ll hear about it.

3. HIGH SPEED AND EFFICIENCY PRODUCT

Good to know.

4. EASY TO USE

I should hope so.

5. QUALITY ASSURES

Alright, but what does quality assure?

6. REAL 2043 BLOCKS NON-COMPRESS

I’m not really even sure what that means.

! DON’T KEEP “THE MEMORY CARD FOR WII CONSOLE” IN HOT, DANK OR SUN SHINE PLACE.

I promise not to store this memory card in Sun Shine Place, wherever that is, even if it sounds like the most awesome suburban housing addition ever.

! DON’T THROW, DROP OR APPLY STRONG SHOCK TO “THE MEMORY CARD FOR WII CONSOLE”.

“Apply strong shock to”? So, I shouldn’t tell it that it’s adopted on its ninth birthday?

! DON’T PUT ANY HEAVY OBJECTS ON THE “THE MEMORY CARD”.

Lightweight game save only. Also, the redundant “THE” is awesome here.

! DON’T CLEAN “THE MEMORY CARD” WITH OR GANIC SUB STANCE.

I had to read this last one about three times to get the full scope of it, and then fall apart in fits of laughter. The bottom of the package is marked “MADE IN CHINA.” Really? I’ve gotten spam email and blog comments for Russian mail-order brides that was more coherent than this. So again I say:

Engrish can. The success fully!

Super! BitCon – Little Cosplayers

As we’ve said before, we spent part of last Saturday at Super! BitCon, a show put on by our local chapter of Retro Gamer’s Society. Jennifer already posted about some of the costumes we saw wandering around the event. I’d like to focus on three of the younger ones, two brothers and their sister. Of course, the contest winner and show stopper was little Ash.

Ash

He was standing right next to me while I was inspecting wares on a vendor table. I didn’t even notice him until Jennifer pointed him out. They did a fantastic job on his costume. I had to say to him and his dad, “well done, sirs!” And, his brother…

Mario

The gaming icon himself, “Jumpman” Mario. Obviously, his costume was also well-executed. And then, there was their sister.

Cheetahmen

I was drawing a blank. She excitedly proclaimed, “I’m a *unintelligible*” She actually said it twice, and I felt really bad for not understanding that last word.

Then her dad said, “are you familiar with the game ‘Cheetahmen’?”

I laughed out loud, “of course, she’s a Cheetahman!” Then I said to her, “are you going to jump twice and glitch out and float in the air?”

“Yesssss!” her dad said.

If you, gentle reader, aren’t fully with me here, the following video will shed some light on the subject, although take it with NSFW and foul language warnings:

Again I say, well done.

A Confession

My fascination with robots began when I was a child. In the fourth grade gifted classroom, I watched with envy as the fifth graders got to play with the robot kits. These were simple machines that the students assembled as per the included instructions that performed simple tasks. There was one that would follow a black line on a white sheet of paper. Others would seek out light sources and waddle on spindly legs. They were only robots by the most rudimentary of definitions. I also took a great interest in the software conversational programs in the computer lab at school. I fully knew that all of the responses were pre-programmed, and that there were key words that they were coded to pick from user input that would prompt their selected responses. I also suspected that these could be written far more elegantly, although I didn’t have the know how to do any better at the time. Things quickly changed though.

I voraciously learned everything I could about robotics and programming. By the time I was in the robot unit in fifth grade, the kits in the gifted class were too simple for my tastes. I earned extra credit in that unit for building a robot from scratch that could measure out precise volumes of materials and mix them together in predetermined ways. I intended it to be a chemistry aid, but my parents found that it was a great automated bartender for their parties. That old thing is still in the back of a closet at their house, as far as I know. I kept building machines of various sorts, each one more complex, and yet more streamlined than the last. I sought to code a program that would not simply spit out a sentence from a list like the ones mentioned above, but one that would give genuine, intelligent responses to user input. Could a machine be programmed with philosophy?

I had a grand vision of one unifying machine that would bring together my interests in AI, programming, robotics, and sculpture. The kind of exotic hardware with the raw processing power that I was after was difficult and expensive to get my hands on. I was able to scrape together the funds I needed by delivering papers every morning, mowing every lawn I could, and selling my plasma and semen using a fake ID. Many sleepless nights were spent soldering chips to boards, programming, and silicone casting. I felt like Dr. Frankenstein, obsessed with my work. I was out to make a beautiful, living, breathing creature from the underpinnings of synthetic materials. I wanted the AI framework to have wit and learning ability and to exhibit genuine care for others. There were many failed attempts, but in the end I was successful. The Jennifer unit was my crowning achievement.

I have to admit that my internet handle is only guilty projection. When Jennifer first powered up, she was so perfect that I simply couldn’t hide her and keep her all to myself. I had to share her with the world, and so registered InJennifersHead.com so everyone could have a chance to appreciate the fruits of my labor. I’ve had very little to do with her website since then, and her interactions have been genuinely hers. She’s programmed to write very well and I took special care in writing her snark module. Those of you who have had the opportunity to meet her can attest to the fact that she looks as natural as you or I. In fact, the only ones who may have ever suspected that she wasn’t a human are those that were at that party back in 2001 when she glitched out and I had to reboot her. To the host, I’m still sorry about the curtains. At the time, I was terrified that I’d hit upon yet another failure, but with a couple of hardware and coding tweaks, Jennifer has been running smoothly ever since.

As I said, there were failed attempts. My Jennifer, the one that you all know and love, is actually Jennifer 2.0. Jennifer 1.0 was admittedly a mess. She was the very face of the uncanny valley, looking not quite like a genuine biological. She had a buggy system too. One night in a drunken rage, she burned a barn down, throwing herself into the flames. I nearly gave up then, but pressing onward, I was able to learn from my mistakes. There were a couple of fatal flaws in the first Jennifer’s positronic net, and I missed some small but distracting details in her case. I took my time with Jennifer 2.0, determined to get every detail perfect. She can drive a car, shoot a gun, work a job, sing, and do pretty much anything a natural born human can. She can even swim, although I’m always paranoid that she may get a leak and damage her circuits. Indeed, if I could do anything differently in her build, it would be to improve her coordination, if that’s even possible.

It seems that I completely broke the mold on her build. Soon after, I built Wee Bot 1.0. The Wee Bot series has since been replaced with the Teen Bot series, but both have been fraught with bugs. I still can’t get him to work right, even on the current revision, Teen Bot 15.0. He’s completely unpredictable. Sometimes, he does exactly what he’s programmed to, but other times he’s defiant and rebellious, and fails to perform even the most simple of tasks. I haven’t given up on him yet, but he’s certainly not a finished work. Especially with the relative ease of interaction with Jennifer, Teen Bot has been quite the frustration from time to time. It was admittedly a pretty scary decision to identify him as a ‘Bot’ to the rest of the world so early on. To my surprise, people have accepted him despite his surly attitude and questionable judgment algorithms.

You must be wondering why I did it. The answer is simple. I was lonely. You don’t think that a guy like me could actually attract a woman like Jennifer do you? Not a chance, building one from scratch was the only viable option for me. And would I do it all over again? Yes I would, in a heartbeat. I do regret that I haven’t been truthful to my loyal readers though. Now that I’ve put all this out in the open, I hope you can find it in your hearts to forgive me. And, please don’t judge Jennifer for my actions. Please do keep reading and commenting on her blog. She didn’t ask for any of this. Well, except for that party where she glitched out and burned the curtains. Hopefully all those bugs are now behind us.

Oculus Rift – First Impressions

Last week Jennifer emailed me a link to Super! Bitcon. This was the inauguration of what is intended to be an annual event. We deliberated over whether or not we wanted to attend. Money has been tight for a while now, and we have tried to be careful how we spend it. Ultimately, we decided that we really didn’t want to miss out on the first shot. So, that’s what we did on Saturday. There was a Commodore 64 present and an Xbox One, and everything else in between was also represented. There were costumes (pics to come), there were contests, there were demos on hardware and software, there were arts and crafts, and there was a lot of stuff for sale. One vendor had a Nintendo GameCube for $18, and another had one for $60. At one table, they had a copy of The Legend of Zelda: A Link to the Past with the original box and manual fairly priced for $85. Another vendor had a similar example and quoted me a price of $40.

In the rear of the main floor there was a vendor who had a pair of Pioneer Laseractive controllers, new in their original boxes. For those of you who don’t know, these puppies are basically Sega Genesis Controllers that have the Pioneer logo printed on them. I wouldn’t mind picking up a pair of them to run on our Atari 2600. These two were priced at $70 each. I chatted with the vendor for a few moments about them. I told him why I wanted a pair, but that I wasn’t prepared to spend what he was asking, although his pricing was not out of line for such mint examples. As we were surveying his wares, I turned around to see why people were standing in line behind us.

OR00

“Jen!” I said breathlessly, “that’s an Oculus Rift!”

I was a big fan of the concept of virtual reality in the 90’s. I remember some mobile arcade thing that was set up at the Dallas Galleria in about 1992 that was selling a few minutes of VR gaming for about $6. At the time I took the bait and put on the heavy goggles. I was immersed in a world of giant polygons. There was a degree of depth perception to the vector graphics, but it was mostly just laggy, hard to control, and bad. The landscape and characters were bland and glitchy from what I can remember. It was an interesting experience, but They cheated me out of my $6; live and learn though. Indeed as a teen, I checked out quite a few products sold under the umbrella of the term ‘virtual reality.’ The vast majority of them were flimflam pieces of gimmick that didn’t really deliver, but were designed to separate consumers from their money. Most of them didn’t offer any actual depth perception at all, but simply put a screen or two within eye-strain distance. Arguably the nail in the coffin was Nintendo’s sadly executed Virtual Boy, which sold poorly due to excessive pricing and sad underdevelopment. The industry got ahead of itself and sold a product it didn’t really yet have the technology to back it up with. Whatever the cause, VR seemed to be swept into the dustbin of history. But, not everyone gave up on it so easily.

OculusVR is a company that was born out of the attempt to improve on these forgotten devices. A Kickstarter with a quarter-million-dollar goal sourced nearly ten times as much funding. Now with the backing of Valve and FaceBook, the money and software support are definitely on hand to make this virtual reality a technological reality. The device itself is still in the development kit phase. These units are far better finished than a rough prototype, but they’re essentially betas. Jennifer, Teen Bot, and I stood in line to take our turn for a few minutes with the demo. (Duh.)

OR01

The experience was remarkable.

OR03

The eyepiece is a lot lighter than I expected, a fraction of the weight of the old units that I remember from twenty years ago. It has motion sensors installed that turn and pivot the point of view with the literal motion of your head.

OR04

The graphics are well implemented and deliver true depth perception as though you have stepped into a digital world. Note the monitor showing a representative view of what I was experiencing in the following picture:

OR02

To steal a cliche, this is the real deal. The screens wrap to the peripheral vision and make for a very convincing show. Even only as a visual display, the sound of the real world seemed to dull and quiet into the background. It was disorienting. I understand that the final release will have higher resolution monitors, which is definitely lacking in the Development Kit. There is a nearly imperceptible lag between in the motion that is dizzying. Each of the three of us experienced this phenomenon and felt as though we were about to fall down when we moved too fast. I actually stumbled as my eyes were giving me slightly different motion information than the rest of my senses. The final version is supposed to be faster, which should mitigate this issue as well. Assuming they address these two minor complaints well, and assuming they can keep the purchase price down, this piece of tech may be about to revolutionize the way you interface with your computer just like the multi-touch screen did with your cell phone.

With what this device promises to be upon release, there are some somber implications. With modern graphics, stereophonic sound, and motion controls, games will become a truly immersive experience in a way that they have never been able to before. I don’t consider myself to be a big gamer, but a really good game will suck me in. A game of that quality experienced like this would certainly make me lose track of everything else. I’d have to set a timer to limit myself. I have to admit that I’m excited to see what OculusVR brings to market as the example we played with on Saturday was quite impressive. Even so, it’s a cautious excitement. We haven’t seen VR like this before, and we don’t really know what it will do to the industry or to society. I will be patiently waiting for the first news stories of gamers who injured themselves by falling down using these things. This thing plus alcohol is guaranteed to result in accidents. It’s only a matter of time before we hear of someone getting their home cleaned out by robbers while their senses are cut off from the rest of the world, or someone getting assaulted while using this in an unsecured fashion.

Goom Ga Goom Hackalackalacka Goom

Several years ago, my phone rang. I saw on the caller ID that it was my friend Wilhelm.

I answered the call, “hi Wilhelm. What are you doing?”

“Hi Evyl,” he responded, “I’m not doing much of anything. What are you up to?”

“Well, I’m killing off some brain cells,” I confessed.

“Oh yeah?” Wilhelm was intrigued, “how’s that?”

So, I explained, “well, I’m drinking German beer, and we’re watching Spice World and then The SpongeBob SquarePants Movie.”

Wilhelm laughed, “Oh, you really are killing brain cells!”

Just as monks of yore are reputed to have self-flagellated, sometimes I enjoy watching a truly bad movie. However, I do not own a copy of Avatar. That’s over the line for me and I don’t have the patience to watch that much compressed bad movie for that kind of duration. It takes so much alcohol for me to endure that film that I’m going to start calling it The Last Bender. Movies based on video games are a pretty easy mark for bad content searches, with rare exception. A young friend of ours recently exposed his wisdom and said in conversation, “I’d rather watch Resident Evil movies than play the games.” Outside of the Umbrella Corp., we get the likes of Mortal Kombat or Street Fighter. The only line I remember from either of those films is when Johnny Cage says, “I’m in a hostile environment. I’m totally unprepared. And I’m surrounded by a bunch of guys who probably want to kick my ass… it’s like being back in high school.” Most of the time, video games make for terrible movies. Scrape the bottom of that ugly barrel, and you have Super Mario Bros.

***Spoiler alert! If you have spent the last two decades unaware of this movie, and you still plan to watch it, you might want to go take care of that before you read the rest of this. Or you know, skip the middle man and take my word for it that there are better things that you can do with 104 minutes of your life. In that case, read on.

As I may have recently mentioned, Teen Bot has gotten more into video games over the last several years, thus Jennifer and I have recently gotten more into video games. Last week or so, we came to the realization that he had not yet seen the steaming pile of a film that is Super Mario Bros. So last night, we looked it up on YouTube and gave it a watch. I had long forgotten exactly how bad this movie is. For years, when it would come up in conversation mentioned as a bad movie, I would come to its defense and proclaim, “it’s not that bad.” No, Evyl. It is actually that bad and then some. This film stands as a monument to the fact that you can start with a good cast, expensive special effects, and good intentions, and still wind up with a crappy film. I’m reminded once more of The Last Bender. The biggest problem with it is that it has almost nothing in common with the Nintendo games. It’s as though the writers took advice from Wayne’s World just a year or so earlier, when Noah Vanderhoff proclaims that kids don’t know anything and that they are easy to manipulate out of their money with crappy entertainment. I paraphrase of course, as I can’t find the actual quote with a quick internet search… *Squirrel!*

Throughout our viewing of SMB, I kept saying things like, “hey Teen Bot, in the games, did you ever notice how much Bowser looks like Dennis Hopper?”

And Jennifer would correct me, “King Koopa.”

“To-may-to, to-mah-to,” I would respond, “same guy.”

I reflected, “Daisy in this movie was a whole lot cuter when I was younger.”

“She is pretty cute,” Jennifer noted.

“Yeah,” I agreed, “but she was really cute the first time I saw this movie.”

Teen Bot simply laughed at his dorky parents.

“Hey Teen Bot,” remember in the games how the goombas were giant reptilian humanoids and not waddling mushrooms?”

“Hey Teen Bot, remember when you drive an electric car through a grungy underground city in the games?”

Teen Bot responded, “well, I guess it’s kind of like Mario Kart.”

“Yes, except completely not,” I said.

“Hey Teen Bot, remember in the SMB games when you had to recover a meter fragment from some scary chick in red latex at a club so Bowser couldn’t take over our world with it?

“King Koopa,” Jennifer said.

“Same guy,” I defended.

“Hey Teen Bot, remember all these weird people in the games?”

“Hey Teen Bot, remember in the games when Bowser was shooting a gun at you and you had to defend against it?”

“King Koopa,” Jennifer corrected.

“Hey Teen Bot, remember in the game when you shot Bowser with the Devo Gun and he transformed from a human to a t-Rex and then into Odo from Deep Space Nine and colapsed into green sewage on the ground?”

Jennifer corrected me, “King Koopa.”

“Actually,” I said, “I think he’s the President in this one.”

And yes, the Devo Gun was a pretty important plot device in the film. Evidently there wasn’t enough cannon material from the established game series to make a whole movie around, so they had to invent stuff like reptilian humanoids and the Devo Gun, which wasn’t fractionally as cool as a Dubstep Gun. But then, what is?

When we got to the scene where Daisy is imprisoned in the tower, and the cute little bipedal dinosaur wanders out from behind the furniture, chained with a metal collar, Teen Bot said, “what is that supposed to be?”

“I’ll give you a hint,” I quipped, “in the game you might ride him around and make him eat goombas and stuff.”

“Oh, it’s Yoshi?” he said.

“Yeah, but they might have gotten the scale a little off,” I replied.

Throughout the duration of the film, neither Mario nor Luigi stomp on a single turtle or mushroom. They do not collect any 1-ups or fireflowers or leaves or capes. Neither of them dons a frog suit or a tanooki suit. Not once do they pull a flag down a flagpole nor do they enter any castles. They don’t collect cards or throw turnips at the bad guys. There is a character named Toad, but he’s a minor character that gets turned into one of Koopa’s minions who goes rogue to help our ‘heroes’ escape. They may as well have named him Earl for as much continuity as they bothered with. I mean, he doesn’t even wear a ridiculous poofy hat!

“Hey Teen Bot, remember that random woman in the game who steals the meteor fragment so she can merge the worlds on her own?”

Indeed, this movie would have been marginally better if they had made it as a stand-alone story and not affiliated it with Nintendo’s Super Mario Bros. Granted, that would not have saved it as a film or made it anything that it is not already, but of many flaws, its most glaring is the fact that it is supposed to be a SMB story. IMDb gives it a marginally higher rating than Spice World, but I’d highly recommend the latter over the former if you are after some brain rotting entertainment. It is no small wonder that we haven’t seen The Legend of Zelda, Sonic the Hedgehog, or Metroid on the big screen or any other major title video games for that matter. SMB was the nail in the coffin for any such enterprises. Nintendo and Sega respectively, as well as many other game programmers heeded this film as a clear warning of the worst case scenario and said, “Oooooh no. We’re not going to let you do that to any (more) of our beloved core characters.” And for some reason, writing this post makes me want to grow my hair long, put on a flannel shirt and Doc Martens, and listen to some Nirvana or Cranberries while drinking Crystal Pepsi.